D&D Treasure Generator

Free d20 and 5e treasure generator with coin bars, named gems and art, magic items, GP totals, salvage trade, Markdown export, and shareable seeds — a modern upgrade to classic loot tables.

Hoard value

830 gp

Classic d20 · Level 5 · Target ~1,600 gp

  • Coins100 gp
  • Valuables520 gp
  • Items210 gp
100 gp

100 gp

3
  • GemBlue quartz

    Smells faintly of incense and old vault dust.

    8 gp
  • GemBlue quartz
    12 gp
  • GemViolet garnet
    500 gp
4
  • mundane · mundaneAntitoxin (1d4 vials)
    100 gp
  • mundane · mundaneManacles (masterwork)
    50 gp
  • mundane · mundaneSmall steel mirror
    10 gp
  • mundane · mundaneTanglefoot bag (1d4)
    50 gp

Classic loot rollers dump a sparse table and leave you to do the math. Dice Cove’s D&D treasure generator turns encounter level or CR into a hoard you can read at a glance: coin breakdowns, named gems and art, magic items with ranks and values, and a live GP total — plus export and share tools for session prep.

How to generate random treasure

  1. Pick Classic d20 or 5e.
  2. Set encounter level or challenge rating (1–20).
  3. For 5e, choose Individual (pocket change) or Hoard (lair stash).
  4. Tune Coins / Valuables / Items multipliers to match the monster’s treasure rating.
  5. Filter magic types (and classic ranks), then click Generate.
  6. Copy Markdown for your notes, or Copy link to share the seed with your table.

Why this beats a basic treasure roller

  • Dual systems — classic d20 SRD tables and 5e individual/hoard bands
  • Live hoard value with coins / valuables / items breakdown
  • Named gems and art objects with optional flavor text
  • Magic category and rank filters (armor, weapons, potions, rings, and more)
  • Trade a percentage of coins into miscellaneous salvage
  • Max GP cap to keep legendary items out of low-level caches
  • Combine multiple hoards or keep them split per encounter
  • Markdown and JSON export plus seeded, shareable URLs

Classic d20 vs 5e loot

Classic d20 rolls separately on the Coins, Goods, and Items columns for the encounter level, then resolves gems, art, mundane gear, and minor/medium/major magic — the same workflow as old-school table hunting, without the page flipping. 5e follows challenge-rating bands for individual monsters or full hoards, including simplified magic-item table rolls.

Tips for GMs

  • Use Half / Double / Triple when a stat block lists fractional or multiplied treasure.
  • Trade 20–40% of coins into salvage for caravan holds, bandit camps, or dragon junk piles.
  • Cap max item value when you want cash and curios without handing out a staff of power at level 3.
  • Need a single prop without a whole hoard? Try the random object generator for curios and set dressing.

Frequently asked questions

What is a D&D treasure generator?

A treasure generator rolls coins, gems, art objects, and magic items for an encounter level or challenge rating so GMs can stock hoards without hand-checking tables.

What does this treasure generator include?

Dice Cove includes a clear GP total with coin denomination bars, named gems and art with flavor, classic d20 plus 5e individual/hoard modes, magic-type filters, rank filters, coin-to-salvage trade, max value caps, Markdown/JSON export, and seeded shareable links.

Does this support both classic d20 and 5e?

Yes. Classic d20 mode follows SRD-style encounter-level treasure (coins, goods, mundane/minor/medium/major items). 5e mode supports Individual loot and Hoard tables by challenge-rating band.

Can I generate multiple hoards at once?

Yes. Set Hoards from 1–10. Turn on Combine hoards to merge them into one stash, or leave it off to keep each encounter’s loot separate.

What do the coin / valuables / items multipliers do?

They mirror monster treasure ratings: None, Half (50% chance), Standard, Double, or Triple. Use them when a creature entry says ½ coins, double goods, and so on.

Can I share a specific hoard with my table?

Yes. Click Copy link to put your options and seed in the URL so anyone can reopen the same configuration and regenerate from that seed.